Author Archives: adriancajili


ChangeAAA was a lot different to the the other studies I’ve done so far. Whilst I studied the history of inventing and the Chinese culture, the modern day and Service design, and 21st century design and movements, it didn’t make me realise till now, to why I’m truly studying design. I wanted to undertake Industrial design because of the different pathways it could lead to, and mainly wanted to learn more about designing in general. But I never took much interest to why i want to design, Do i want to make a social impact? a movement? a change in behaviour or lifestyle? It really shocked me in the first class when we looked specifically at the word ‘Change’ and “taking sides”

I don’t usually like voicing my opinion unless its something I’m passionate about, like video games, music or technology for example, the reasoning to why I choose a side is to ‘follow’ other people and to avoid confrontation/arguing. I’ve been a fence sitter when it comes to current issues and debates, and has never interested me because i just didn’t want to get involved. How has this class changed me? The engagement on twitter and seeing the passion and interest people from all over the world has opened my eyes to the harsh reality that there will always be conflict.

Social Networking

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The social networking aspect of the class was surprising since Facebook, Twitter, Tumblr and WordPress are sites that I already use outside of uni, but have not used for uni projects and for finding news. Twitter has topped Facebook for websites that I HAVE to go on as soon as I open my laptop, and seeing peoples status and the change in language compared to other social networking sites really interest me, like how Facebook did at its early age. Twitter has become one of the best go-to sites for trends/news and current issues and events, aided with the use of hashtags. Sharing the news was one thing, but finding news and letting it ‘come to me’ was pretty difficult and was something I wasn’t used to. Although I followed certain news outlets on Twitter, I would always want to look for more outside of Twitter. resulting in me constantly look for things to tweet.

Giving Up

I love video games, so I wanted to try give up something that was close to me to see how it would mentally/emotionally change me. I lasted for about 3 weeks, which I would say is a step up from other times i tried to stay away from gaming. but it was interesting to see why I am into gaming in the first place.

The reason I play games is mainly for enjoyment and doing something to pass the time/procrastinate, but also for the story/universes such as Halo. I have rarely given the thought as to why I’m actually playing these games since nothing really useful comes out of playing video games (apparently), but there is. Take Extra Life for example, who recently raised more than 3.5 miliion, by gathering gamers from all over the globe to do a 25 hour marathon of just playing games, to raise money for a Children’s Miracle Network Hospital of their choice. To see that number and to participate in the event has been very eye-opening, the gamer’ stereotype has always been mostly negative, but this proves that there is goodness in the gaming community, that we can work together to achieve a common goal, in this case, raising money for sick children.

My goal to give up gaming was cut short when GTAV was released 🙂

Class and Assignments


It was interesting how this class was set out, with the two different appraches to putting forward the idea of change in society and design. I’ve always been ‘afraid’ of activism and has rarely crossed my mind unless I’m strongly passionate about something.

Our assignment of the K app, focusing on Communication and Technology, helped my group understand the world we live in today, where smartphones and internet-accessible devices are pretty much ‘brain washing’ us. We look at face-to-face interaction VS online/internet interaction and can see how our mentality, behaviour and lifestyle can really take a hit if we use phones, tablets, PCs and other devices excessively.

Field Manual


The field manual on Communication focuses more on the practice of communicating between two people or objects, and to see the advantages/ditadvantages of the way communicate today. It helps those who WANT to change their lifestyle of heavy phone usage, to have more self control, and just makes people aware of the risks of excessive usage, and exposure at an early age.

Overall Experience

This class has definitely impacted the way I design, keeping in mind recent events, energy usage, lifestyle and other issues that are constantly effecting our world. I was surprised at how many people drop this course after the first few weeks, but I would recommend this class for those who are unsure of their design career pathway, for those who want to do more than just designing and prototyping. Those who plan on studying service design, interaction design, environmental design can really benefit by doing this class first, to get a greater insight on the end user, and the idea of public and design activism.

When it comes to taking sides and activism, I still have that urge to not get involved but understanding that there are more positive than negative effects can come out of them, has changed my approach on discussions and arguments. I will constantly strive to be more vocal with my opinions, as well as finding the passion to take a side with current news like asylum seekers, gay marriage, racism, like I do my personal interest with gaming, science and technology.

Field Manual for Change: Communication



What is Communication?

Communication is the exchange of information, whether it be through speaking, writing, or using some other medium, like phones or computers. but it can also be broken down into 4 categories:

– Verbal: speaking and engaging in a conversation; face-to-face, telephone, radio or television or other media

– Non-Verbal: body language, gestures, how we dress or act – even our scent.

– Written: letters, e-mails, books, magazines, the Internet or via other media.

– Visualizations: graphs, charts, maps, logos and other visualizations can communicate messages

In the context of the K app, communication today has drastically changed with the advancement in technology and resources. Also, with the growing number of smartphone users, and the accessibility to the internet and wi-fi, we are definitely headed towards a more digital approach to communication.

We live in a world where face-to-face communication is deemed as ‘weird’ especially with almost everyone having an online/digital persona versus their ‘in real life’ persona. Texts and messaging through phones and  computers have led to us holding back on emotions and gestures we would use in a face-to-face conversation, and causes us to speak and act differently than what we would normally do.


What needs to change?  What are the risks?

Today, the rise in smartphones have lead to people being exposed to phones and computers at an early age. With children from 3 years old playing games on an iPad to children as young as 7, already owning their own phone.

So whats the problem exactly? The age at which children are being exposed to technology has decreased, and will most likely change the next generation’s mentality and behaviour towards communicating with others. But not only children, but teens and adults who are heavy users of technology seem to ‘lose themselves’ in their devices.

Are we too dependent on technology? Communication is a vital part of life, especially at the years where we are slowly developing our senses, and constantly learning new things. There are even applications for toddlers on mobiles and tablets, which promote the use of these devices at an early age.

Of course, we live in an ever-changing world, and to think that gradual technology use is a bad thing, is very close-minded. That isn’t the issue here however, it’s the idea of technology use at a very early age, and probably changing the mentality and behaviour of the next generation.

What did you have growing up? How much different would it be if you grew up in the world today with new toys, technology and forms of entertainment? So much has changed in the past 10 years with technology, and even only a couple of years with communication devices. So even though the exposure to technology at an early age seems inevitable, there are some positive and well as negative points to look at.


What are the advantages and disadvantages? Face-to face VS Online/Digital

Communication focuses a lot on response, looking especially at exchanging, the sending and receiving of information between people, or a person and object.

Smartphones and even technology in general have always focused on convenience, speed and accessibility, and constantly improve with every iteration. App developers are constantly dematerialising activities that would normally take 10 seconds to do (checking a calendar, looking at the time), and add these new ‘features’ in mobile devices for convenience.

Whats so good about it? Adding these type of features cuts down the time and energy do them ‘normally’, letting you use your energy elsewhere. Because mobile phones have now become the new ‘pocket knife’, there is no doubt we’ll be seeing a lot more crazy uses for a phone in the upcoming years.

With the new features of phones, they can be a huge distraction. With the growing number off apps, the amount of helpful and useful apps are overshadowed by the amount of entertainment and gaming apps. The main use of the phone has also been lost under the sea of features, so even though phones have become more convenient, the amount of time people spend on them have ruined its true purpose.

Communication through the internet and mobiles have changed how we present ourselves in real life and through the internet:

Face-to-face, speaking and responding:

 More responsive, we have a better idea of the thoughts and ideas the other person is trying to get across.

 Being able to hear and see each other’s, body language and how they respond are useful to understand the message they are trying to send

 Confrontation can be very nerve-racking for some people, but can help with confidence and the way you respond to people along the line.

Through digital media, not talking directly to each other

 People seem more relaxed when talking through the internet or phones.

 Because of the internet, people tend to have different online and real life personas, mainly because they tend to speak their mind more than they would in person

 We have even developed a new language, and acronyms to make communicating more faster/understandable e.g. LOL, TTYL, YOLO

 Trolls, Rants, Scams, Hate and other pessimistic things are a result of the internet and online communication. People speaking their mind can lead to some negative impacts


What can you do to help?


There are a HUGE catalogue of applications that cater to everone, from lifestyle, entertainment and gaming especially. If you want to reduce the amount of usage:

– See which apps you actively use, and remove apps that haven’t been used in the past month. or better yet, remove all gaming and entertainment apps.

– Limiting your phone/internet usage is probably the hardest thing to do, but putting in the effort to do so helps each time. makes you more aware of what and why you’re using the device for.

Gamification and Usage

App creators look at the idea of Gamification, and trying to lure people into continuously using their product, whether it be through rewards, incentives, progression awards etc, It also influences a specific behaviour whether it be good or bad.

– What are you getting out of the app/device? Will it be useful in the future? Try to cut down the usage on apps especially gaming apps like candy crush, draw my thing.

– Games that include constant rewards and leveling systems are more likely to keep users interested, not only does it give people a sense of accomplishment, but receiving rewards can make you keep playing and earning more rewards


Mobiles and Tablets have become accessible to people from all ages, with developers even creating apps for toddlers as young as 3 for ‘learning’ This early exposure to technology may or may not turn out to be a good thing for the child, but it is much better to be safe and hold off a few years.

– Do these child/learning apps really help develop children’s brains/ sense of sight, and hearing? Important to note if children are even supposed to be looking at screens at an early age.

– Despite the fact that devices today aim for accessibility, the target audience has spread from a teenage/young audience to kids as young as 10 to elderly.

– Understand the risks of giving kids a mobile phones or other devices that have internet access, eyesight, usage, language, attitude. Do they really need it?

There are several other ways in which you can cut down usage of devices, which can help you in the long run, and it’s better off to have a strong mentality towards technology usage and limiting yourself at an early stage. These ‘tips’ aren’t for everybody and those who WANT to change their lifestyle. as well as the K app and other lifestyle apps. It’s important to remember what communication is and the benefits of face-to face versus digital. As much as we embrace the technological advancements, doesn’t mean we have to throw away the old.


What is Communication?


Gamification techniques used today

Internet Slang and Language

The evolution of Communication

Introduction – Adrian

I’m Adrian Cajili, a 19 year old Industrial Design student at RMIT. I was born in the Philippines and moved Australia with my parents and brother in 1995, Can’t really say much besides the fact that my life is social media, gaming and music.

I’ve always been interested in drawing, and design, specifically graphic and product design, and like I said in class ‘I love drawing cartoons’. I don’t know where I see myself after I graduate, I’m hoping the next 2 years shine light on my path for the future,

I’ve always been a fence sitter (I know…shocking), I was taught by my parents at an early age to just ‘never get involved’, from fights in school, on the streets, or with friends and family. I personally find it hard to choose a side in arguments, always worrying about the consequences and the people being affected.

For the class itself, I rarely voice my opinion on anything but entertainment and gaming news and want to get more involved with current news and events, and not just stand back and say “Woah…I dont even want to go there”.